Development of Graphic Design Skills using Metaverse Presentation for Secondary School Students

Authors

  • Siripon Saenboonsong Department of Computer Education, Faculty of Education, Phranakhon Si Ayutthaya Rajabhat University
  • Kamonphan Thongklai Department of Computer Education, Faculty of Education, Phranakhon Si Ayutthaya Rajabhat University

Keywords:

Graphic Design Skills, Metaverse, Student Development Program

Abstract

The objectives of this experimental research were to: 1) compare the graphic design skills scores of students using metaverse presentation with criteria of 75% and 2) study the students’ satisfaction with the graphic design skill development activities using the metaverse presentation. The sample group used in this research were 30 Mathayomsuksa 3 students at Pratuchai School, Phranakhon Si Ayutthaya Province by using a simple random sampling method. The research instruments consisted of 1) student development project, 2) activity plan, 3) graphic design skills assessment form, and 4) satisfaction questionnaire. The statistics used in the data analysis were mean, standard deviation, and t-test. The results showed that 1) students’ graphic design skills using metaverse presentation were 75% higher than the criteria at .05 level, and 2) students’ overall satisfaction with the graphic design skill development activities using metaverse presentation were at a high level, with a mean of 4.49 and a standard deviation of 0.59.

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Published

2023-06-27

How to Cite

1.
Development of Graphic Design Skills using Metaverse Presentation for Secondary School Students. MITIJ [Internet]. 2023 Jun. 27 [cited 2026 Aug. 17];9(1):30-44. Available from: https://ojs.mju.ac.th/ojs-system/article/view/507

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