การพัฒนาแอปพลิเคชันเพื่อการเรียนรู้บนสมาร์ทโฟน เรื่อง สัตว์มีกระดูกสันหลัง สำหรับนักเรียนชั้นมัธยมศึกษาปีที่ 3 โรงเรียนวรดิตถ์วิทยาประสูทน์
คำสำคัญ:
Learning Application, Smartphone, Vertebratesบทคัดย่อ
The purposes of this study were as follows: 1) to develop application for learning on smart phone about vertebrates for Mathayom 3 students at Woradit Witthayaprasuth School 2) to compare student achievement before and after learning with application for learning on smart phone and 3) to study student’ s satisfaction with application for learning on smart phone. The target group was 20 students of Mathayom 3 students at Woradit Witthayaprasuth School. The research instruments were the application for learning on smart phone, quality assessment form, learning achievement test, and satisfaction assessment form. The statistics used in the research were mean, standard deviation and paired samples t-test. The research findings were as follows: 1) application for learning on smart phone had the overall quality at a high level (x̅ = 4.27, S.D. = 0.63) 2) the learning achievement of students posttest was higher than before learning at the statistical significance level of . 05 and 3) students were satisfied with the application for learning on smart phone at high level (x̅ = 3.70, S.D. = 0.17).
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