Developing lessons through computer games Subject: Diversity of Living Things Basic Science Course For students in Grade 4, Wat Pa Sakae School

Authors

  • Kunlaya Charoenmongkonvilai Multimedia technology ,Nakhon pathom Rajaphat University
  • Pimpilai Wannasoot Multimedia technology ,Nakhon pathom Rajaphat University

Keywords:

Game Computer, Lesson of game computer

Abstract

This research aims to 1) to develop lessons through a computer game on the diversity of life and 2) to compare learning achievements. Before and after learning through computer games The target group is The sample consisted of 30 grade 4 students using Purposive Sampling. Evaluation results of lessons through computer games The results of the overall content evaluation were at a high level. The mean value was 4.25 and the standard deviation was 0.67. The overall evaluation of production techniques was at a high level. The mean was 4.47 and the standard deviation was 0.50 and the comparison of learning achievement. before and after learning management through computer games of the target group On the media for lesson development through computer games on the subject of life diversity, it was found that the learning outcomes of the learners after learning were higher than before learning. The mean score of pre-learners was 4.97 and the standard deviation was 1.43, and the mean score of the post-learners was 8.23 and the standard deviation was 1.70.

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Published

2024-04-28

How to Cite

1.
Developing lessons through computer games Subject: Diversity of Living Things Basic Science Course For students in Grade 4, Wat Pa Sakae School. MITIJ [Internet]. 2024 Apr. 28 [cited 2026 Sep. 8];10(1):21-35. Available from: https://ojs.mju.ac.th/ojs-system/article/view/492